Standards and Norms
Rugby Standards
Searches like rugby bleep test and “good bleep test score rugby” usually come from players trying to benchmark fitness for selection. In practice, rugby programmes often use intermittent tests (such as Yo-Yo tests) alongside speed and strength measures because match demands are stop-start and contact-heavy.
Professional standards
At professional level, rugby conditioning standards are usually internal and are assessed with a testing battery rather than one universal pass mark. Endurance testing is commonly paired with:
- Speed (10–40m sprints)
- Repeat sprint ability
- Strength and power measures
- Body composition and availability (injury resilience)
Where a “beep test rugby players” score is used, it is typically one of several markers used to inform conditioning and monitoring.
Position differences (forwards vs backs)
Rugby positions have very different physical constraints:
- Forwards: higher collision load and more static strength demands; endurance still matters, but weight and contact roles influence how tests are interpreted.
- Backs: greater space and higher running speed demands; intermittent endurance and repeat sprint ability are often emphasised.
Because of this, “a good bleep test score rugby” should be interpreted against your position group and level, not just a single number across the whole squad.
Union vs League
Rugby union and rugby league have different match structures and tactical demands, and conditioning tests are often selected to match those demands. Many environments use intermittent tests such as the Yo-Yo intermittent recovery tests because they reflect repeated efforts with incomplete recovery.
The classic bleep test can still be useful for baseline aerobic capacity, but programmes often want an additional measure that is more sensitive to stop-start fitness and recovery ability.
In practical terms, that means you may see different testing choices across clubs:
- Some squads use a classic bleep test for a quick baseline (easy to run, easy to repeat).
- Some squads use Yo-Yo IR tests for stop-start specificity.
- Some squads use both, then interpret results alongside GPS match data and training availability.
If you are comparing yourself to “rugby standards” online, make sure you are comparing the same test. A bleep test level is not directly comparable to a Yo-Yo distance, and a 15m shuttle test is not directly comparable to a 20m shuttle test.
Academy / youth levels
Academy environments commonly focus on repeatable improvement, not just hitting a single threshold. A sensible approach is:
- Use the same test version consistently (20m bleep test, 15m bleep test, Yo-Yo IR1/IR2).
- Compare players to their own prior scores and to position peers.
- Avoid frequent maximal tests during heavy contact blocks (fatigue and soreness can suppress test performance).
For youth players, coaches often value consistency more than a one-off best score. A steady improvement curve across a season can be more meaningful than a single large jump that coincides with a change in test conditions or body mass.
Professional benchmark examples (intermittent tests)
Publicly available rugby conditioning data is more commonly published in research papers than in official “pass mark” documents. As an example, published data from a rugby union national team using the Yo-Yo Intermittent Recovery Test Level 2 (IR2) reported:
- A mean IR2 distance around 1,216m across the team.
- Higher IR2 performance (reported around 1,520m vs 991m) when comparing more successful vs less successful players in the same cohort.
These figures are provided as an illustration of the kind of intermittent-test benchmarking used in rugby. They are not a universal bleep test standard and they should not be treated as a selection cut-off outside the specific cohort tested.
If you need a working definition of a “good score”, use your squad’s internal bands first (starter group, development group, rehab group) and then compare within position. Forwards and backs are often managed differently, and even within a position group there can be valid differences based on playing role and body size.
Training focus for rugby endurance tests
To improve a rugby bleep test score (or a Yo-Yo score) without losing contact readiness, a balanced weekly structure is usually more effective than repeatedly “doing the test”:
- 1 aerobic session: easy steady work to build a base.
- 1 interval session: shuttle intervals or short repeated runs that mimic late-test fatigue.
- 2–3 rugby sessions: skill and contact work as programmed by the team.
- 2 strength sessions: maintain robustness and collision tolerance.
This approach keeps endurance moving upward while still supporting the power and strength requirements that are unique to rugby.
Related: the Yo-Yo test page explains how Yo-Yo scoring works, and the bleep test levels chart covers classic bleep test interpretation.
Key points
- Rugby standards are usually internal
- Backs and forwards are assessed differently
- Yo-Yo tests are common for stop-start fitness
- Use position and level context